Theories and their relevance

“The male gaze” – Laura Mulvey

“In feminist theory, the male gaze is the act of depicting the world and women in the visual arts and literature from a masculine and heterosexual point of view, presenting women as objects of male pleasure.”

carla coloured

Well.

I’ve adopted the male gaze and changed it a bit. She may LOOK like a sexual object, and may even slightly act like one on the outside, but on the inside, Carla, the character pictured here, is a siren. She deliberately looks, acts and dresses this way to lure prey in. And eat their throats.

This character would still anger feminist viewers, as she is portrayed as a selfish woman.

 

Semiotics – The study of signs, symbols and colour.

Each character has their own set of colours that can be associated to them.

Wotserface colour scheme

Here’s our protagonist.

The bright pink for her hair is chosen as in nature, pink is quite common in flowers, fruits (watermelon, guava, grapefruit),and i feel that this fits her theme of lone survivor in the wild. The green complements this as green is the primary colour in forests.

The dull browns used for her dress represent misfortune and a lack of riches. She literally wears old, muddy rags.

Art, art and more art!

With not a lot of time to complete the project remaining, I’ve cut my workload to focus on the two most developed characters, who currently are Amber and Wotserface. There is the most art for those two, plus they are the easiest to acquire voice lines for.

amber final colourbobbobob

A Bob the snail for the animation. Bob will slide across the scene. Nyooooooom.

amber spriteGoblin sprite

Pixel art for the characters, one made prior to this project. I decided to use these as it is easier to develop these than it is to draw a fresh image for their profiles. They are bordered with a dominant colour from their colour schemes. If i had more time, or had managed my time better, I would have made these for all nine.

 

overlay vs redraw

A test to see whether using the original outline of the scan, or redrawing the image looked best. Both were completed using photoshop.

GoblinGoblin

Mechanics

What are game mechanics?

Objects that create gameplay when the player interacts with them.

Hazards: Traps, Instant death hazards, May resemble enemies, flamethrowers, turrets, exploding items.

A good hazard is one that is there, but can be avoided, and does not kill you instantly.

For instance, Torbjorn’s turrets in Overwatch. You have a moment to get out of the way.

Image result for overwatch turret gif

Props: Things like pots, appliances and stuff. Make the level seem more real. Some contain items.

For example, pots in the Legend of Zelda.

Image result for legend of zelda pots

Puzzles: Their job is to challenge the player.

Donkey Kong country:

Image result for Donkey Kong country

Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game centres on Donkey Kong and his nephew Diddy Kong, who must recover their stolen bananas from King K. Rool and the Kremlings.” – Wikipedia

 

Image result for donkey kong country tnt barrel

Props are used in this game, as well as multiple hazards.

The last Guardian:

Image result for The last Guardian

The Last Guardian is an action-adventure game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4. In the game, players control a boy who befriends a giant half-bird-half-mammal creature, Trico. ” – Wikipedia

Main mechanics used are puzzles, hazards, etc.

A game like the last guardian could not have been released when Donkey Kong country was released due to console limitations. The sprites are 2D in Donkey Kong, but made to look 3D with the shading on the sprite.

 

 

Realism, Immersion and Audience

PEGI: Pan European Gaming Industry (EUROPE)

ESRB: Entertainment software rating board (USA)

Image result for pegi

Pictures symbolize certain elements to games.

Related image

PEGI was formed because of mortal combat in 1993, the content was considered too realistic and violent for video games. Mo-Cap (Motion capture) was used to capture body movements. Red blood was used and skulls had been censored in certain versions of the game. I would rate my game a 12 due to fantasy murder, mild language etc.

Image result for mortal kombat snesThe SNES version was censored and due to the Sega Genesis version selling more copies than the SNES version, Nintendo allowed the sequel Mortal Kombat II for the SNES to keep the blood and gore and the fatalities intact due to the advent of ESRB Rating System in North America.

 

 

Banned games:

Mass Effect: Due to “homosexual scene with an alien”. (Singapore)

Wolfenstein: Banned in Germany due to Nazi references.

Manhunt 2: Banned in most countries due to extreme gore and shocking content.

Manhunt 2 was banned in Italy, Ireland, New Zealand, Great Britain, Australia and Saudi Arabia. [http://news.bbc.co.uk/1/hi/england/leicestershire/6767623.stm Why it was banned in the UK.]

Danganronpa V3: The September 2017 release was cancelled in South Korea because of a recent case in South Korea where a 17 year old girl killed and dismembered an 8 year old kid, the game was banned to prevent controversies. It is not banned elsewhere, and the first two games are still available.

Other games that have been banned include games which involve sexual interaction with minors.

Camera in a game:

First person:

Image result for overwatch first person

Third person: Image result for third person games

Augmented reality:

Image result for pokemon go

Virtual reality: Image result for vr

Isometric: Image result for isometric games

How do games influence us?

Merchandise:

If we like a game, we will more than likely buy merchandise to show our love for the series.

Related image

[Source: http://www.guinnessworldrecords.com/news/2013/1/record-holder-profile-video-brett-martin-and-the-largest-collection-of-videogame-memorabilia-46579%5D

 

 

Foley artists and soundscapes

Foley (named after sound-effects artist Jack Foley) is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass.” – Wikipedia

scat pelgrem

 

I did the “I don’t owe you anything” line. B)

Shading of characters

thingthing 2

Base colour, blue.

thing 3

Select area with magic wand tool, and highlight the skin with a lighter shade.

thing 4

Shadow other area with a darker colour.

thing 5

Red: Highlight

Black: Shadow

carla colour palette

Character’s colour scheme.

WIP compared to finished design.

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